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While Rush will please your eyes, what about your ears? You'll be happy to know that the sound in Rush is done very nicely. Overall the graphics were given a lot of time and attention, and while they don't exactly push the Dreamcast to its limits, you won't be disappointed. The cars are also nicely modeled, and although you won't find any Honda's or BMW's, the futuristic concept cars in Rush will please you. The sheer amount of detail put into each track is astounding, billboards line the streets, and trolley's go by in a blur, jet's whir by when you get to higher altitudes, and the Golden Gate bridge is almost always in view. And the game has virtually no slowdown, even with 6 cars on screen and amazing lighting effects the frame rate hardly suffers. From the reflection off the cars to the richly detailed environments, the Rush team has done one heck of a job. In fact, in may be one of the best looking racing games on Dreamcast. Graphics are of course an integral part of any game, and Rush is no slouch. But I digress, on to other aspects of the game. Any one part of Rush could make a decent (albeit short) game all by itself. I wouldn't exactly describe San Francisco Rush 2049 as a racing game, it's more of a "futuristic automobile experience." Racing is only part of the Rush equation, there's also a unique stunt mode and a 4 player battle mode, and what makes it so great is, that it seems each part of this game was given equal attention.
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#SAN FRANCISCO RUSH 2049 ARCADE SERIES#
Rush hasn't been all that great a game, the mediocre series has been ignored by many, but I think this installment of Rush will have many doing a double take, and go down as one of the greats in arcade racing. After all, they brought us, Crusin USA, Crusin World, Crusin Exotica, Hydro Thunder, 4x4 Thunder, the upcoming Arctic Thunder, and yes, the Rush series. Including the arcade racer, and Midway has definitely dominated this aspect of racing on Dreamcast and other platforms. From Sega GT to Re-Volt, from F355 to Wacky Races, from Metropolis Street Racer to the upcoming Toy Racer, Dreamcast has covered every sub-genre of racing titles. 2049 was also released as a top-down racer for the game boy color.If there's one thing Dreamcast isn't lacking, it's games of the racing persuasion.
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Along with the goal of achieving high scores for various stunts and flips, tokens could be collected in the stunt mode which unlocked various upgrades and new vehicles. Players still spent most of their time driving toward ramps in hopes of achieving some point-worthy result, but the introduction of wings into the game gave racers the control over their landings. 2049 brought back the Stunt mode introduced in L.A. especially in the vehicle models, which featured richer textures and higher polygon counts. Graphically, the game took significant steps forward from L.A. Gone were the dubiously significant "Torque" and "Drift" bars, replaced more the more user-friendly "Top Speed", "Acceleration", "Cornering" and "Traction". The game severely curtailed the number of listed statistics for each car from the large number present in L.A. The game featured the same arcade physics, spectacular crashes, and over-the-top jumps as the first two games, with a few tweaks. The third installment in the Rush series, 2049 was released for the Nintendo 64 to mixed reviews.